Capcom USA debuts the fifth Street Fighter video kit;
new sales & marketing team to work closely with ops and dealers
Capcom has done it again with Super Street Fighter II: the New Challengers. The two-player kit features four new characters who join the original 12 World Warriors. Super SF II also features a next-generation hardware system offering faster, sharper graphics and more anti-copy protection. Finally, the game boasts a special "Q Sound" chip for 3D audio.
The Street Fighter series of games have consistently ranked among the U.S. trade's top earners for several years now - and Joe Morici, senior VP of Capcom USA, is confident this latest edition will keep Capcom on top. "Based on the reaction when we showed the game at the JAMMA Show in August," said Joe, "we think Super will have an even greater impact than Champion Edition. Earnings in Japan have been outstanding. We expect the game's U.S. performance to match that. We'll set the world on fire again!"
Product began shipping in late September, marking the fifth generation in the enormously successful "Street Fighter" dynasty. (Earlier generations were SF, SFII, SFII Champ Edition, and Turbo.)
THE CAPCOM TEAM
This time around, Joe Morici said, the trade will see a new emphasis on teamwork from Capcom's sales and marketing staff. As senior VP, Joe himself is in overall charge of coin-op and consumer game activities. He recently hired respected industry vet Steve Blattspieler as general manager of the arcade division. Fresh from a VP stint at Irem America, Steve will be responsible for product acquisition, sales and marketing, and distrib
utor relations.
"With his vast experience, Steve Blattspieler will be a great asset to our team," said Joe. "Not only does he
have in-depth industry knowledge, but he has a great personal attitude and strong rapport with other Capcom people and with our distribu
RePlay Magazine
October 1993
Page 183
