CAPCOM ENTERS THE 3D GAME ARENA WITH SCI-F] FIGHTER STAR GLADIATOR
Star Gladiator explode into the 3D arena with futuristic fighting action, unique characters, and an involving storyline worthy of the company responsible for the Street Fighter legacy. "We have
already proved we can create arcade-perfect 32-bit games," observed Capcom Entertainment prexy Greg Ballard, "and we now focus on producing outstanding 3D games."
As with any game, the player will be the ultimate judge. But it's not likely Greg Ballard will have to eat his words. A sci-fi weapons fighting game, Star Gladiator draws the player into the rich storyline immediately. The popular good versus evil theme gets a futuristic reworking as "star gladiators" are pitted against each other for control of the galaxy (circa 2348). The evil in this scenario is Dr. Bilstein, a physicist who's uncovered the secret to humanity's "sixth sense," which he's funneled into an energy source
dubbed "plasma power." As the
mad scientist gathers his power
ful plasma fighters in a strike
against Earth, the planet
fights back with their own
warriors skilled in plasma
warfare. With ten characters
available, there's a treasure trove of weapons, fighting
styles, and warrior attributes to choose from, including those of the diabolical Dr. Bilstein himself.
You can check out Capcom's new 3D game soon Star Gladiator ships this month. Additional information is available by contacting your authorized distributor, or for referral call Capcom Coinop at 847/797-6100.
Hey! Usually, it's the arcade game which gives life to the home version, right? Well, here, Capcom's Star Gladiator video reverses the trend
using Sony Playstation hardware to create Capcom's first 3D arcade fighter shipping this month. Representing an unexpected symbiotic relationship between home and coin-op video, Capcom recently debuted the new Star Gladiator at the recent E3 show held in Los Angeles. Surprisingly, the arcade game premiered at the home vid extravaganza, with the promise that the Sony Playstation version ships in the fourth quarter of 1996.
Technology is rushing headlong to 3D gameplay, and Capcom's initial foray into the market comes off beautifully. Both the home and arcade versions of
Page 60
July 1996
RePlay Magazine



