Quote from Katsuhiro Harada, the directer of the Tekken series, about Kazuya's Devil gene transformation:
I'm fine with this addition.Originally Posted by Katsuhiro Harada
It's cool but I'd still like to see a separate Devil/Angel character.
Well played Harada, this is actually a much more interesting take on including Devil : Not with wasting a slot. Is there any major difference with the fighting style with Kazuya and Devil back in the days? Or are we going to lean on the fact that they have differentiated Devil Jin from Jin?
All I want from the recent reveals would be, is that Jun is playable. That, and Kunimitsu. :P
While it was already plainly obvious before, it's now confirmed that it is indeed Jun Kazama that we saw in the trailer.
Of course she'll be playable. She's not Azazel.
Anyway, True Ogre:
nice im looking forward to this, it will be the first tekken game ive looked forward to since tekken 4 all they need is to announce kunimitsu and its gunna be a day 1 for me
I'm actually looking forward to seeing Jun again.
Im looking forward to True Ogre, im hoping Ogre makes it because then i can have my team of Ogre/True Ogre
American Horror Story (s2)
I think it's a given by now that JayCee was Julia, but so far from the gameplay all I see is Julia and not enough lucha. If you're gonna dress as a wrestler, fight like one. I guess I'm saying is so far I don't see the point because Julia was fine as she was, and since I don't see Michelle around it wasn't like there be some visual conflict or something.
New video of an updated Kazuya Devil tranformation. He now turns purple and all that.
Looks like characters will actually speak their native language this time, instead of just either English or Japanese.
Also, a quick test video of True Ogre. That snake arm looks pretty cool:
Suddenly I wanna play some Tekken 6 again
There's like, no downside to TTT2 that I'm seeing so for (well, except for Kuni...but there's still hope - maybe?) They finally have Christie speaking Portuguese, awesome. Marduk got a sorely needed speed launcher, can't wait to abuse it. Even Zafina looks a bit more viable now. Remixes of old Tekken music, Jun's back - etc., it's really becoming a Tekken fan's dream game.
So, since there's a whole ton of new stuff happening with the game since the last post here...like, you know, the arcade version getting released...and even an update getting released, I figured it was time to bump this thread up. Hah.
Anyway, here's 3 hours of HD footage of Tekken Tag Tournament 2 Unlimited:
Can't freaking wait!Tekken Tag Tournament 2 Hits Consoles This September, Includes Additional Characters and Gameplay Modes
by Delriach on April 11th, 2012 at 12:21 pm
During a Namco Press conference, Katsuhiro Harada made a few announcements regarding the console version of Tekken Tag Tournament 2. The game is based on TTT2 Unlimited and will include modes such as 1-on-1, 2-on-1, and 2-on-2 battles. There’s also a pair play mode, which lets all four characters battle at the same time in different planes. A “Fight Lab” is also being added to the game and serves as a tutorial for beginners with various challenges to complete against customized bots.
According to Siliconera, this version of Tekken Tag Tournament 2 is only 10% complete. It was also revealed that the game won’t just be a simple port and even includes additional characters. You can expect TTT2 to hit consoles in September of this year.
I wonder who the extra characters will be, though? I think the only ones missing are:
Roger (not Roger Jr.)
Ogre (non-True version)
Julia Chang (non-JayCee version)
Tetsujin (metal Mokujin, basically)
Prototype Jack (and other Jacks, if you even want to count those...)
Violet (Lee Chaolan disguised with purple hair and sunglasses from Tekken 4)
Devil (as a separate character, not counting him being in Prologue version of the game in Hybrid)
Gon (licensed manga character)
Sake (Yoshimitsu with Jin's moves, was only in the arcade version of Tekken 3, playable with a cheat)
Miharu Hirano (alternate character/costume for Xiaoyu in Tekken 4)
Tiger Jackson (alternate character/costume for Eddie in Tekken 3 and Tag)
Last edited by KDash31987; 04-11-2012 at 02:04 PM.
Tekken Force Character
It would be cool if Unknown could be playable in the console version
Last edited by mr_kennedy; 04-11-2012 at 09:14 PM.
American Horror Story (s2)
I forgot about Forest Law...
Anyway, I can't wait to find out what they're actually going to do. I also want to know if they're adding anything like a new Tekken Bowl or Force or Ball more or something.
More than 50 characters?! Custom Combot?!FOR IMMEDIATE RELEASE
NAMCO BANDAI GAMES ANNOUNCES ‘TEKKEN TAG TOURNAMENT™ 2′
AVAILABLE SEPTEMBER 2012
Franchise that Created the Tag-Fighting Genre Returns to the Arena
on PlayStation®3 system and Xbox 360® this Fall
LAS VEGAS, Nevada, (April 11, 2012) – NAMCO BANDAI Games America Inc. today delivered a knockout blow with the announcement that TEKKEN TAG TOURNAMENT™ 2 will be coming to the Xbox 360® video game and entertainment system from Microsoft, and PlayStation®3 computer entertainment system this September.
With the largest player roster in TEKKEN history, TEKKEN TAG TOURNAMENT 2 will feature more than 50 characters with expanded fight arsenals and move sets to do battle in new stages set in different countries from around the world. In addition to the tag-based battle that TEKKEN pioneered, TEKKEN TAG TOURNAMENT 2 will feature both one-on-one fighting and solo fighter vs. a tag-team battle, upending the current fighting game standards and making the game accessible for fans and newcomers alike.
In Pair Play mode, up to four players can each control a character in the ultimate team battle, while in the all new Fight Lab mode, players can customize the moves and appearance of new training character, Combot. Players that clear the innovative Fight Lab will have mastered the complexities of TEKKEN and own their own customized Combot.
“TEKKEN TAG TOURNAMENT is one of the most beloved entries in the TEKKEN series – not just among fans but also for myself and the entire development team, so crafting the sequel has been a labour of love for everyone here,” said Katsuhiro Harada, TEKKEN Project Director at NAMCO BANDAI GAMES Inc. “To truly make this game stand up to the high benchmark set by the original, we have injected some exciting features and modes that will revolutionize the online fighting game community and allow new players to enjoy and master the game – so there will be something for everyone.”
The original TEKKEN TAG TOURNAMENT created the entire tag-based fighting genre when it released in arcades in 1999, and the highly-anticipated sequel will bring unique features to the fighting game community with innovative online functionality that will be revealed in greater detail during E3 in June.
“There is so much packed into TEKKEN TAG TOURNAMENT 2 that we can’t wait to reveal to fans of both fighting games and fans of all games,” said Carlson Choi, vice president of marketing, NAMCO BANDAI Games America Inc. The latest entry into the iconic series will have the level of depth expected of the highest-selling fighting game franchise of all time, but also the accessibility for new fans and gaming noobs alike.”
For more information on the TEKKEN® universe, please visit: www.namcobandaigames.com www.tekken.com http://www.facebook.com/Tekken; http://www.twitter.com/Harada_TEKKEN; or http://www.twitter.com/FilthieRich.
The arcade version has 44 characters, so that's pretty crazy! There also might be more stages in the console version.
IT NEEDS TO BE SEPTEMBER ALREADY!
"We Are Tekken" trailer:
Fight Lab details, and more:
Harada reveals the new training mode, plus a customisable fighter you can take online
Fight Lab is a new feature for the Tekken series - a tutorial that's intended to teach players the game via the use of training exercises, disguised as mini-games. In a nutshell, it's Tekken's equivalent to the wax on/wax off bit in Karate Kid.
Here's what was revealed at Namco's Gamers Day:
Tekken Tag Tournament 2 will be released September 2012 on PS3 and Xbox 360.
- Harada's brief to his development team: "We want a tutorial, but we don't want it to be called a tutorial. It has to be a series of mini-games where the player doesn't realise that they're learning Tekken - they're enjoying the mini-games as they go along. But then they look back and realise they've gotten better, too."
- Fight Lab finds you taking control of Combot - a fighting robot designed by Violet (who is actually Lee Chaolan in disguise). The idea is that you train up the Combot by helping it to complete exercises.
- As you progress through Fight Lab's challenges you'll be able to learn iconic special moves that belong to other Tekken characters. "Essentially what this means is you can customise the moveset of your Combot," says director Katsuhiro Harada. "You can have Nina's Blonde Bomb, Paul's Phoenix Smasher and Heihachi's Wind God Fist all in one character." You'll also unlock items that change the look of your bot.
- You'll be able to pit your customised Combot against other players online. "Currently we hope to be able to use them in Arcade mode and online play," says Harada. "Obviously there's a problem with ranked matches, but other than that we hope to have other modes available."
- One of the first minigames lets you to pull of complex attacks and combos by tapping any button successively; the aim here is to teach players the importance of basic timing. After this prologue sequence, Violet/Lee accidentally destroys the Combot, and you start again with a new unit - and full controls.
- The next challenge requires players to perform high, medium and low attacks against incoming henchmen. Initially, this simply demands that you respond to icons that appear over the opponent, and perform the relevant attack. In the subsequent challenge, hitting the incorrect target will result in an explosion that damages the Combot.
- These targeting exercises round off with a boss fight against Jack, where the only way to prevent a damaging counter attack is to hit specific parts of his body.
- Aside from what was shown, Harada discussed two other mini-game concepts that may show up in the final release. The first is a side-stepping trainer where the player must avoid (or collect) either incoming sushi, or small pandas which roll towards the Combot.
- Another suggested idea is a Juggling tutorial where players must hit Gon up into the air and then keep him afloat with successive strikes. With each successful hit Gon expands like a beachball, until he eventually pops.
- Overall, Fight Lab is designed to train beginners and advanced players alike. Challenges are graded based upon time and efficiency, so skilled players will acquire rewards faster.
Last edited by KDash31987; 04-17-2012 at 03:29 PM.
Michelle, Ogre, Angel, and Kunimitsu confirmed as extra characters for the home versions of Tekken Tag Tournament 2!
And don't worry about the "DLC" part, they're free, and at the moment are supposed to be available with pre-orders, and then unlocked for everyone else a little later.