Opened to the public, May 7th, 2003, today is our 5th Anniversary. How time flies, from what the site has gone through and the changes we've seen in the industry from then until now.
To celebrate this special anniversary for us, we will unveil some neat additions to the site, new contests and what has kept the site going through the years, some news you've all been waiting for.
We would like to thank all the members, fans, visitors for keep us going. Without all you guys, our work would be meaningless.
Round One (of Five Updates): So the key here is 5. Sometime today, we will first unveil the 2008 S-C.com posters. All brand new, redrawn, recolored, purely originally, created specifically for SNK-CAPCOM.com. You will not find anything like it anywhere. Like last year's, these posters measure 24 w x 36 h (inches), so they were made to impress.
We will unveil the details of these posters and how to get them later on today, so don't miss out. Like last year's, these are limited and will go fast.
Banner Contest. Here are the rules brought to you by TRTerror:
Canvas Size:740 X 355 no more no less
File Size: No restrictions
Themes: SNK & Capcom
File Format: JPG, GIF, PNG
Once you post your pic, you can't modify the art
Deadline: July 7th, 2008 (That's two months, so no excuses).
Restrictions: Original art only
We will announce where to submit your work two weeks prior to the deadline, so save your work. If you want to show off your stuff beforehand, it's up to you.
6 Prizes in total, so plenty to go around. Top placer chooses prize first and so forth so you can pick whatever prize you want. Best of all, the winner will have a choice of having their banner displayed in the forum's section and/or our front page.
According to Famitsu magazine, SNK Playmore JP is doing a location test for KOF XII in April, just one month away, but this may change as the printing of the magazine is normally two months before release, so the dates still need to be confirmed by SNKP JP.
Obviously, we expect more characters to show up in the game, which at the time of the Famitsu report, did not note, probably due to the early stage of development.
From what we've heard, here are some additional characters that are expected to be in the game, but of course, the total line up of how many characters is unknown at this time :
Announced characters:
Terry
Ash
Kim
Kyo
Benimaru
Athena
Additional characters:
Raiden (not Big Bear)
Ryo
Robert Garcia
Andy (looking like a thug)
Billy (from Rage of the Dragons/Double Dragon)
Ralf (really buff...looks like he's on steroids
Let's just say that the animation of each and every character will just awe you, as well as the game play system. We wouldn't comment on this blindly, so just take our word for it and when it's released, you'll most likely agree that KOF XII will be the fighter to beat in 2008.
Side Note: At GDC 2008, I had the pleasure of meeting the Director of SNK, Mr. Soichiro Hosoya. He was describing the artistic style that was used in KOF XII. (Hopefully I am explaining this correctly). The amount of hard work and time that is put into creating KOF XII is much more time consuming than creating a full 3-D character. In KOF XII, to create a 3-D effect while maintaining the true 2-D aspects of the gameplay, each frame has to be hand drawn, unlike a polygon model which, one textured, is rendered on the fly and takes less time to produce. The unique characteristics of KOF XII is that each character uses a 3-D model as a guide (to hand draw in the shades) for the artist to painstakingly draw each frame over it . What this does is give the 'sprite' a 3-D effect instead of an image that looks flat (e.g. Guilty Gear sprites).